The Sequoia is the second most profitable per flight after the Cloudliner, but that carries 17 and you could be hanging around for ages to fill one of those up, by which time the Sequoia is up again earning you money. Because of this, the Sequoia is the cheapest Class 3 plane to fly over any specific direct route. I can't remember the exact mechanics that govern the costs of the aircraft, but I know that the speed of the aircraft reflects the cost of the flight. A system that is easy to use, and has been tried and tested a lot and builds up the money quickly. Sometimes a couple of the larger planes are used to assist in delivery of event traffic as well. This helps me direct the planes to the correct transit hub to keep the operation going.Īirports (usually the cheaper class 1 airports) are opened as required to enable the event fleet to serve events as required. AE24C is an Aeroeagle-C that was originally PL024, SQ43P is a Sequoia-P that was built as PL043 and so on). All my planes are renumbered according to the aircraft type, the sequential number (given by the game) and suffixed by letter P, C or M according to what the plane carries (e.g. Aeroeagle-P and Aeroeagle-C and the Fogbuster or Tetra can be used temporarily while waiting for the Sequoias to come into play.Īpart from the event fleet, -M planes aren't used as they don't fit into the operational plan. The other two fleets ultimately comprise of an equal number of Sequoia-P and Sequoia-C aircraft, as these are simply the most efficient aircraft for the job. Regarding fleets, I have already said that the events are covered by X-10 Mapple Pros. The latter three are purely for the X-10 Mapple Pros. ![]() These are Lagos, Recife, Monrovia and Port Sudan. It is also worth noting that the names of the airports easily indicate which ones are the passenger hubs (D for Dudes) and cargo hubs (K for Kargo).įour other airports are used to enable all the aircraft to access any of the other airports in the world that I keep open. These airports are the first to get upgraded as soon as finances allow so that they can lay over 60 jobs each, effectively making these four cities a massive superhub with an effective capacity of 240. Kolkata - Eastbound transit hub for cargo fleet Karachi - Westbound transit hub for cargo fleetĭhaka - Eastbound transit hub for passenger fleet The profit from the final delivery flight easily covers the cost of the previous flight.ĭelhi - Westbound transit hub for passenger fleet Each job that gets delivered this way earns the 25% bonus and almost all the jobs handled in this way eventually earn the 25% bonus. The plane then loads up from the transit hub with a plane full of jobs for the same destination prioritising on the layovers, but also picking up locally generated jobs if needed to fill the plane. The plane, once full, is sent to its relevant transit hub where all the jobs on board are laid over. The planes load up at one end of the map with jobs for any of the three destinations at the other end of the map. ![]() The other two fleets basically transport passengers and cargo between three South American cities ( Rio, Sao Paulo and Buenos Aires) and three Far East cities ( Beijing, Shanghai and Tokyo) through a network of four transit hubs located in Central Southern Asia. These aircraft usually fill up quickly and are sometimes sent across the map to make money or take BUX jobs. ![]() ![]() The event fleet is basically a bunch of X-10 Mapple Pros that are used to service Flight Crew Events and the other events as required. One is for events, another for Passenger operation and finally a cargo fleet. I operate with three fleets within my airline. I figured out a way that works for me, and subsequently tuned it, in order to make money and gain XP and BUX quickly. When I play Pocket Planes, it is apparent that the larger planes make a lot of money, however they take a very long time to load up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |